Projects
"Little 5"
This compositing project was filmed in an empty alley which would have a CGI component added. The dumpster was modeled in Maya, textured in Photoshop, and rendered in RenderMan. I did the 3D tracking of the footage in Nuke and compositing of the CGI dumpster in Nuke.
"Clone Wars"
I approached this project as a texturing exercise. The model of the helmet is not mine. I used Substance Painter for the rexturing of the scene. All done in Maya and rendered in Arnold
"Waves"
A procedural animation created in Houdini using expressions. It was modeled and animated in Houdini. The textures were done in Photoshop. Kinetic sculpture inspired by https://www.youtube.com/watch?v=foFWQnfyxpE&t=59s
Camera Projection
"The Hug of the Soul"
Day to Night
Camera projection showing parallax effect. First created in Photoshop and then translated to 3D geometry in Maya.
Houdini Still Life
Short film based on a true story. Using the rotoscope technique and a lot of hours drawing using brushes in Photoshop. Composited in After Effects using 3D cameras, pre-compositions, and keyframes.
Rib Wrangler
This project is a day to night transformation, but there is more to it. I took this photo of the skyline of Atlanta from SCAD Fash. At first I had to get rid of all the cars on the road and clean a few imperfections like street signs and trash. I then proceeded to add a new building and after that do the day to night transformation. it was all done in Photoshop.
3D Environment
Still life modeled in Houdini. Referencing from a photo I took, I modeled and textured all the objects as similar to the photo as possible. Textures were done in Houdini.
A trophy created entirely with code. Used Cutter and RenderMan. Every asset in the screen was written in code.
Matte Painting
OSL Shader, Renderman
A 3D environment created in Maya. I took a screenshot of a scene of Star wars: Rogue One and recreated that still in 3D. textures were done in Photoshop.
Color correction
Matte painting created in Photoshop. It was inspired by the aesthetic of Avatar and the bioluminescence jungles of Pandora.
Model of the car and background are not mine. I was responsible for the shader creation. I wrote the script of the shader using code and replicate the effect of rust on a surface. I used Cutter and RenderMan.
This color correction project shows the same clip through 3 different moods driven by color. Coloring has the power to change the mood of a scene and this project explores that idea.
"Death in Prison"
3D character animation modeled, animated, and rigged in Maya.
"Mamba Forever"
This piece is a tribute to Kobe Bryant I did after his tragic death. It was all done in After Effects using shape layers. The audio is a mix of different commentaries from his games.
Renderman Still Life
The model of the boat is not mine, but the rest is. I explored the potential of RenderMan by creating different surfaces and learned how to use this render engine.